From Arelith Wiki
Weapons
Metal weapons receive bonuses based upon the metal used for construction. Essences will raise the level requirement by 1-8 levels based on the quality of the item and essence. As a general rule, lower level items (bronze) will be more affected than higher level items (Damask). See Weapon guide for details.
| Type
| Bonus
| Min. Level
|
| Bronze
|
| 1
|
| Iron
| Attack Bonus + 1
| 3
|
| Damage Bonus + 1
|
| Masterly Iron
| Attack Bonus + 1
| 5
|
| Damage Bonus + 2
|
| Steel
| Attack Bonus + 2
| 7
|
| Damage Bonus + 2
|
| Damask
| Attack Bonus + 3
| 11
|
| Damage Bonus + 3
|
| Masterly Steel
| Attack Bonus + 2
| 12
|
| Damage Bonus + 4
|
| Masterly Damask
| Attack Bonus + 3
| 17
|
| Damage Bonus + 6
|
Slashing Weapons
Piercing Weapons
Bludgeoning Weapons
Projectile Weapons
Armour
Metal armours receive bonuses based upon the metal used for construction. Each piece of an armour set grants a specific damage immunity: Slashing for body armor, Bludgeoning for helmets, and Piercing for shields. Due to the base cost of items, applying a resistance essence may increase the level requirement by 1-2 levels. Again, lower level items will be more affected by essences than higher level items.
| Type
| Bonus
| Min. Level
|
| Bronze
| Damage 5% Immunity
| 1
|
| Iron
| Damage 10% Immunity
| 5
|
| Steel
| Damage 10% Immunity
| 8
|
| AC Bonus +1
|
| Mithral
| Damage 10% Immunity
| 10
|
| AC Bonus +2
|
| Weight Reduction: 80%
|
| Adamantine
| Damage 10% Immunity
| 11 (FP: 12)
|
| AC Bonus +3
|
Armour
Helmets
Shields
Miscellaneous
Miscellaneous small
- Ingots
Miscellaneous large
- Fire bowl
- Candelabra
- Cooking workstation
Miscellaneous thin
- Bag of arrow heads
- Repeating crossbow bolts