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OwningEdit

A player is allowed to own one of each of the following properties in game:

This limit is applied per player, not per character. If a player own quarters with one character, other characters can not own any quarters. (They may acquire key from other owner and share their quarters.)


If you don't intend to use your quarter or shop for a lengthy period of time it is considered polite to give it up so that other players can use it. Some DMs even frown heavily on those who log in once a week only to renew their hold on a quarter or shop.

The resources on server are limited and therefore it is not nice to keep quarters that are not used for roleplay. If player logs on only shortly once per week to renew ownership of quarter or shop, or if they own more of them, then a DM may decide to remove that ownership. If player suspect such behaviour in area with demand for accommodation or shops then they can contact DMs with their suspicion. It is recommended to first pursue the IC way, for example by trying to leave an IC message on door for the owner that a character have heard rumours from locals about the place not being used much lately and offer to buy it.

Stealing Edit

You are only allowed to steal one item from each player quarter per 24 real life hour period. See the No excessive theft rule and the Twenty four hours rule.


Entering Edit

"I think that a traditional DM ruling on this has been that stealthing through a doorway to a house, with a person standing in it, is considered a game exploit, and as such against the rules. The same goes for other examples, like when a stealther waits outside a door, until the owner opens it, and slips inside, at the same time as the owner." Qizzia

If character wishes to gain access inside a house or quarters, then there are implemented other ways to do so. (For example: take pick lock, learn to bash, get invitation or obtain a key.)

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