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Race

From Arelith Wiki

Contents

[edit] Introduction

Please review the proper information before creating a new character with a subrace you aren't familiar with. The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith.

List of all subraces on Arelith.

[edit] ECL

ECL = Effective character level

Because some subraces are more powerful than 'normal' player characters, their levels are computed differently. As a consequence they need longer to gain levels.

Norfildor: "It's a mechanic that balances out races that have powerful racial abilities like the drow (stat adjusts, spell resistance, darkness). When your character has ECL+X, that means that the engine treats it as having X lvls more when comparing your lvl to monster challenge rating by determining the reward for killing the monster.

Practically it means that a when a lvl 3 drow kills a kobold NPC, he gets the same amount of XP a lvl 5 human would." (Since Drow have ELC +2.)


ECL does not influence the maximum level achievable on Arelith. All subraces can become level 30 characters in their classes. ECL also doesn't reduce the experience gain from RPRating bonus.


[edit] Racial sizes

Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge.

Tiny:

  • Fey

Small:

  • Gnome
  • Goblin
  • Halfling
  • Kobold


Medium:

[edit] Humans

Main article: Human
Quick to Master: 1 extra feat at 1st level.
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
Base Race Favored Class: Any

Humans have no slelectable subraces other then the Planetouched races you get when you have a 30 RPR.

[edit] Ethnic Groups

Humans do, however, have ethnic groups. There are seven Major Ethnic groups.

Calishite
Chondathan
Damaran
Illuskan
Mulan
Rashemi
Tethyrian


[edit] Dwarves

Main article: Dwarf
Dwarven ability adjustments: +2 Con, -2 Cha
Favored class: Fighter
Special abilities
Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
Darkvision: Dwarves are able to see in the dark.
Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Lore): +2 racial bonus to lore checks.


[edit] Shield Dwarf

Main article: Shield Dwarf
default: Shield Dwarves get no bonuses other than the default dwarven ones.


[edit] Gold Dwarf

Main article: Gold Dwarf
DEX -2, CHA +2
Attack +1 vs. Aberrations
Favored Class: Fighter


[edit] Duergar

Main article: Duergar
Alignment Restriction: Neutral/Evil
CON +2, CHA -4
Listen +1, Move Silently +4, Spot +1
Darkvision
Immunity: Paralysis
Immunity: Poison
Spell-Like Abilities: 1/day Invisibility
Favored Class: Fighter
ECL +2


[edit] Elves

Main article: Elf
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Search): +2 racial bonus to Search checks.
Skill Affinity (Spot): +2 racial bonus to Spot checks.
Keen Senses: Elves make active Search checks automatically and with no movement penalties.
Low-light Vision: Allows them to see better than normal in the dark.


[edit] Moon Elf

Main article: Moon Elf
default: Moon elves get no bonuses other than the default elven ones.


[edit] Sun Elf

Main article: Sun Elf
Alignment Restriction: Good/Neutral
INT +2, CON -2
Favored Class: Wizard


[edit] Wild Elf

Main article: Wild Elf
DEX +2, INT -2
Favored Class: Sorcerer


[edit] Wood Elf

Main article: Wood Elf
STR +2, DEX +2, CON -2, INT -2, CHA -2
Favored Class: Ranger


[edit] Drow

Main article: Drow
NO good-aligned Drow are permitted. NO Drizzt's. NO Surface-living Drow.
DEX +2, CON -2, INT +2, CHA +2
Darkvision
Spell Resistance: 11+level (capped at 32)
Spell-Like Ability: Darkness 1/day
Favored Class: Cleric (female) or Wizard (male) ELC +2

Prerequisite

  • Non-good
  • Elf (please don't use a subrace, Arelith's engine will do it for you once you create the character and enter the server)


[edit] Fey

Main article: Fey
STR -4, DEX +4, CHA +4
Hide +4, Move Silently +4
Spell Resistance 16, does not increase through levels.
Favored Class: Druid, ECL +2

Prerequisites

  • RPR of 30
  • Halfling base race
  • Neutral Good or True Neutral alignment.


[edit] Gnomes

Main article: Gnome
+2 Con, -2 Str
Favored class: Wizard
Small Stature
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Concentration): +2 racial bonus to concentration checks.
Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast. This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level.
Low-light Vision: Allows them to see better than normal in the dark.


[edit] Rock Gnome

Main article: Rock Gnome

Rock Gnomes get no special bonuses.


[edit] Svirfneblin (Deep Gnomes)

Main article: Svirfneblin
STR -2, DEX +2, WIS +2, CHA -4
Hide +2
Saving Throw Bonus (Universal) +2
AC +4 vs. creatures except Giants
Darkvision
Spell-Like Abilities: 1/day Invisibility
Favored Class: Wizard
ECL +3
Spell Resistance: 11+level (Capped at 32)


[edit] Halflings

Main article: Halfling
+2 Dex, -2 Str
Favored class: Rogue
Special abilities
Small stature:
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
Skill affinity (move silently): +2 racial bonus to move silently checks.
Skill affinity (listen): +2 racial bonus to listen checks.
Lucky: +1 luck bonus to all saving throws.
Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
Good aim: +1 racial bonus to attack rolls made with throwing weapons.


[edit] Lightfoot Halfling

Main article: Lightfoot Halfling

Lightfoot Halflings get no additional bonuses.


[edit] Ghostwise Halfling

Main article: Ghostwise Halfling
No Saving Throw Bonus
Favored Class: Barbarian


[edit] Strongheart Halfling

Main article: Strongheart Halfling
Extra Feat: Alertness, No Saving Throw Bonus
Favored Class: Rogue


[edit] Half-Elf

Main article: Half-Elf
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
Partial Skill Affinity (Search): +1 racial bonus to Search checks.
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
Low-light Vision: Allows them to see better than normal in the dark.
Base Race Favored Class: Any
Half-Elves have no subraces other then the Planetouched races you get when you have a 30 RPR.


[edit] Half-Orc

Main article: Half-Orc
+2 Str, -2 Int, -2 Cha
Favored class: Barbarian
Darkvision: Half-orcs are able to see in the dark.


[edit] Orog

Main article: Orog
+2 Str, +2 Con, -2 Int, -2 Cha, -2 Wis
Favored Class: Fighter


[edit] Monster Races

More useful and important information are listed in article playing any UD race.

[edit] Goblin

Main article: Goblin
STR -2, DEX +2, CHA -2
Listen +2, Move Silently +4, Spot +2,
Darkvision
Favored Class: Rogue
Begins in Urblexis Grond, in the Underdark

Prerequisite

  • Halfling (Please don't select a subrace, the Arelith engine will do it for you upon character creation)


[edit] Kobold

Main article: Kobold
STR -4, DEX +2
Craft Trap +2, Listen +2, Spot +2
Darkvision
Favored Class: Sorcerer
Begins in Urblexis Grond, in the Underdark

Prerequisite

  • Halfling (Please don't select a subrace, the Arelith engine will do it for you upon character creation)


[edit] Gnoll

Main article: Gnoll
STR +2, CON +2, INT -2, CHA -2
Listen +2, Spot +2
Darkvision
Favored Class: Ranger
Begins in Urblexis Grond, in the Underdark
ECL +1

Prerequisite

  • Half-Orc (Please don't select a subrace, the Arelith engine will do it for you upon character creation)
  • RPR Of 20.

[edit] Planetouched races

Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. They are considered outsiders. More information about various Planetouched races can be found on FRwiki.
[edit] Prerequisites

[edit] Aasimar

Main article: Aasimar
Alignment Restrictions: Any Good or Neutral
Wis +2, Cha +2
Listen +2, Spot +2
Acid/Cold/Electric Resistance 5
Darkvision
Spell Like Ability: Light 1/day
Favored Class: Paladin
ECL: +1


[edit] Air Genasi

Main article: Air Genasi
Dex +2, Int +2, Wis -2, Cha -2
Darkvision
Favored Class: Fighter
ECL +1


[edit] Earth Genasi

Main article: Earth Genasi
Str +2, Con +2, Wis -2, Cha -2
Darkvision
Favored Class: Fighter
ECL +1


[edit] Fire Genasi

Main article: Fire Genasi
Int +2, Cha -2
Darkvision
Favored Class: Fighter
ECL +1


[edit] Water Genasi

Main article: Water Genasi
Con +2, Cha -2
Darkvision
Immunity to Drown
Favored Class: Fighter
ECL +1


[edit] Tiefling

Main article: Tiefling
Alignment Restrictions: Any Evil, Any Neutral.
Dex +2, Int +2, Cha -2
Bluff +2, Hide +2
Cold/Electric/Fire Resistance 5
Spell Like Ability: Darkness 1/day
Favored Class: Rogue
ECL +1